What Is The Worst Starting Hand In Texas Holdem

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The strength of your starting hand in Texas Hold'em can help you determine your chances of winning, even before the remaining cards are dealt. From a pair of aces — the strongest starting hand — to a 2 and a 7, knowing the strength of your starting hand is an important part of your success at the table. When playing Texas Hold'em you need to know which starting hands are worth staying in with—and which you should fold.

Best Starting Hands

Having a strong starting hand can help you determine your chances of winning even before the flop is dealt. In general, you're a strong contender if your starting hand contains:

  • Ace/Ace: the strongest starting hand in the game.
  • King/king, queen/queen, jack/jack: high pairs set you off well.
  • An ace with a face card: sets a good foundation, if the flop works in your favor.

Hands without a number are the weakest starting hands. As a general rule, books on Texas hold'em present hand strengths starting with the assumption of a nine or ten person table. The table below illustrates the concept: Chen formula. The 'Chen Formula' is a way to compute the 'power ratings' of starting hands that was originally developed.

  • Below we have listed the worst ten starting hands (in Texas Hold'em Poker), being listed in the worst ten starting hands doesn't mean you can't win with them but it is highly unlikely you will. 2-7 Off suited this is the worst of the worst, nothing cant beat it in terms of it's low ranking status, if you are dealt it you know what to.
  • These Are the Worst Starting Hands in Texas Hold'Em. Texas Hold'em is one of the most popular versions of Poker. It has its own set of rules, but the premise is the same. It is being offered in pretty much a lot of casinos on the planet, including the Newtown Casino in Malaysia.
  • King and Jack: still one of the best Texas Holdem starting hands, but be careful with it, especially when unsuited. Ace and Ten: the Ace upgrades it to a pretty good hand, although requires a cautious play since it can be beaten by any of the starting hands mentioned above. Worst Poker Hands.
  • Q-5 offsuit has the worst positive return, at about 0.24%. J-5 suited is the closest starting hand to 0% return, at about -0.03%. So if you are playing against a random hand, then Q-5 offsuit would be the worst hand to play that is still 'above average'. This table is useful if you want to see the rank order of the hands in a heads-up game.

Beyond these cards, you'll also often be happy to see cards in sequence, particularly the high cards and face cards, and pairs in your starting hand. While some of these hands aren't always deemed the ideal hands, they can sometimes pay off if you're willing to take a risk. Don't forget the added bonus if your cards are all in the same suit, too. A flush, especially a straight flush or royal flush, can often win you the game. Again, the flop will play a major role in just how strong your chances are at winning, so assess carefully and determine how much risk you're willing to take.

The specific sequence of cards and the order in which they rank is an important aspect of the game. Studying up on the best starting hands in Texas Hold'em can help improve your game and your odds at winning the pot.

A strong starting hand might also encourage you to make a strong blind (your first bet).

Worst Starting Hands

When you're dealt your starting hand, some combinations greatly reduce your chances of winning. These are generally low numbers that are not in sequence or matched. You might consider folding early if your two cards are:

  • A 2 or a 3, paired with a 7 or an 8: you can't make a straight out of them.
  • An ace or a face card with an unsuited low card: you're taking a risk relying on a single high card.
  • Two unmatched, unsuited low cards (like 4 and 7, 5 and 8, etc.): you'll rarely win with these.

The strategy of what to hold, and why, takes a bit to master, so studying the worst starting hands in Texas Hold'em, even more, can help you improve your game.

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Beginner's Advice

Play only the cards in the 10-best list and always fold those in the worst hands list. Following this strategy may improve your results. However, there's no guarantee that receiving a strong starting hand will take the round, or that a weak starting hand is a definite loss. You never know how the flop may run, and while an unsuited 2 and 4 might seem like one to deal, sometimes you'll be pleasantly surprised with a two-pair or even a full house. Study up on the various hands you're aiming for.

How you approach the game will also differ based on the game itself. For example, if you're playing No-Limit Hold 'em, knowing the top No-Limit Hold'em hands can help you better understand how to play them.

As your skill increases, you'll also want to learn how position affects your Hold'em starting hand decisions. The more you learn, the more you'll realize how important your starting hands are to your bottom line. Play the good hands and fold the bad, and you'll be well on your way to becoming an expert at Hold'em.


In the first part of the article we looked at Six plus Hand Rankings, where it became clear that the 16 cards missing from the deck in this variant leads to a slight, but important, changes in how strong the starting hands are which we will receive.

Let's take a look at this in some more details, and work out how this affects the strategy of our game.
Starting
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Pocket Aces

If we look at traditional Texas Hold'em starting hands, we would expect to get our beloved AA about once every 221 hands, so what about in our new version of the game?

Well, without troubling you with the maths (I CAN do it, honestly!) the answer is you'll get your pocket rockets once every 105 hands, which is more than twice as often as in Texas Hold'em!

Naturally, what goes for aces also goes for the other pairs – you'll have a pocket pair more than twice as regularly in Six plus Hold'em (as will your opponent! Don't forget this important consideration).

Are there any other changes we need to know about regarding starting hands?

Well, let's take a look at a few examples and see how they compare to normal Texas Hold'em…


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Let's Say We have JJ

A naturally tricky starting hand in Texas Hold'em, but one we would probably open-raise with pre-flop. How does it fare in Six Plus?

We need to realize that instead of beating nine other pairs pre-flop, now it is only a favorite against 5, and still a dog to QQ, KK and AA. So it is not as strong in this respect.

However, because 3 of a kind now beats a straight in Six Plus, flopping a set becomes very strong against many hands – flushesare harder to come by, as we saw previously, because there are only nine cards of any single suit available in the deck.

So, how often will our smaller pairs flop a set? In Texas Hold'em it's about 11.8% or roughly one time in eight. In Six Plus, we will do the maths quickly (just to prove I can!)

There are 36 cards in the pack, we have – let's say again – JJ in our hand. So there are two jacks left in the 34 remaining cards.

The flop probabilities work out at 2/34 + 2/33 + 2/32 = 0.18, so basically one time in five when we have a pocket pair we will improve to a set on the flop. Not too shabby!


What About the Hated 72 Offsuit?

In traditional Texas Hold'em this is the worst starting hand, and almost completely unplayable. Well, as you can probably work out yourself quite easily, in Six Plus the equivalent hand is J 6 offsuit, which, let's be honest, would rarely be played even in our normal game!

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Playing AK Becomes an 'Interesting' Problem

We know how difficult it can be to play this hand in Texas Hold'em, both pre-flop and post-flop, so how about in Six Plus?

Well, first off, we will be dealt AK about 2.5% of our hands – which is quite a lot of the time, maybe once every five or six rounds at a full ring table, so it's important enough to learn its worth in Six Plus Hold'em.

If we accept that suited versions become a lot more valuable - flushes beat full houses in our new version - then it can also make sense to play AKs slower than usual. Mixing our game up with AKs hides our play better, while AKo is still a very strong hand which we can 3-bet and even consider stacking off with.

The
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Pocket Aces

If we look at traditional Texas Hold'em starting hands, we would expect to get our beloved AA about once every 221 hands, so what about in our new version of the game?

Well, without troubling you with the maths (I CAN do it, honestly!) the answer is you'll get your pocket rockets once every 105 hands, which is more than twice as often as in Texas Hold'em!

Naturally, what goes for aces also goes for the other pairs – you'll have a pocket pair more than twice as regularly in Six plus Hold'em (as will your opponent! Don't forget this important consideration).

Are there any other changes we need to know about regarding starting hands?

Well, let's take a look at a few examples and see how they compare to normal Texas Hold'em…


Suitable for slotting and corner cutting for corrugated boards the machine is fitted with 3 slotting dies and 1 corner cutting die. Saro Packaging Machine Industrie Guindy, Chennai No.40, Vandikaran Street, Maduvankarai Vandikaran Street, Guindy, Chennai - 600032, Dist. Chennai, Tamil Nadu.

Let's Say We have JJ

A naturally tricky starting hand in Texas Hold'em, but one we would probably open-raise with pre-flop. How does it fare in Six Plus?

We need to realize that instead of beating nine other pairs pre-flop, now it is only a favorite against 5, and still a dog to QQ, KK and AA. So it is not as strong in this respect.

However, because 3 of a kind now beats a straight in Six Plus, flopping a set becomes very strong against many hands – flushesare harder to come by, as we saw previously, because there are only nine cards of any single suit available in the deck.

So, how often will our smaller pairs flop a set? In Texas Hold'em it's about 11.8% or roughly one time in eight. In Six Plus, we will do the maths quickly (just to prove I can!)

There are 36 cards in the pack, we have – let's say again – JJ in our hand. So there are two jacks left in the 34 remaining cards.

The flop probabilities work out at 2/34 + 2/33 + 2/32 = 0.18, so basically one time in five when we have a pocket pair we will improve to a set on the flop. Not too shabby!


What About the Hated 72 Offsuit?

In traditional Texas Hold'em this is the worst starting hand, and almost completely unplayable. Well, as you can probably work out yourself quite easily, in Six Plus the equivalent hand is J 6 offsuit, which, let's be honest, would rarely be played even in our normal game!

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Playing AK Becomes an 'Interesting' Problem

We know how difficult it can be to play this hand in Texas Hold'em, both pre-flop and post-flop, so how about in Six Plus?

Well, first off, we will be dealt AK about 2.5% of our hands – which is quite a lot of the time, maybe once every five or six rounds at a full ring table, so it's important enough to learn its worth in Six Plus Hold'em.

If we accept that suited versions become a lot more valuable - flushes beat full houses in our new version - then it can also make sense to play AKs slower than usual. Mixing our game up with AKs hides our play better, while AKo is still a very strong hand which we can 3-bet and even consider stacking off with.


Small Pairs

Of course 66 now becomes the smallest pocket pair. In Texas Hold'em we could consider calling pre-flop raises with this hand if the price was right – flopping a set and cracking a higher pair is our main goal – but now we have to consider that we are essentially playing 22 in a game where set-over-set sees our 6's screwed, although on the plus side they do now beat straights!

Relative Hand Values

We need to be aware that these change a fair bit from Texas Hold'em, since stronger hands in general are being played across the board. Top pair, top kicker is nowhere near as strong – in fact it is very unlikely to win on its own as a best hand at showdown in 6-max or full-ring when we play Six Plus Hold'em.

What Is The Worst Starting Hand In Texas Holdem Tournament

There is also the ‘alternative river version' of the game to consider, when receiving an extra hole card means that hand strengths can become stronger still.

So, in general two pair would be a median winning hand at full-ring – a useful thing to know when planning your hand strategy!


We will look at the change in Pot Odds in part 3, but a casual glance at things like ‘drawing hands' shows that we are more likely to his many of them, as we have fewer cards left containing the same number of outs. For example, a gutshot – where any of four cards hits for us – now gives us 4/31 chances to hit after the flop, as opposed to 4/47 in Texas Hold'em – a significant difference indeed!

So, we've now seen the basics of the game – Hand Rankings, how starting hands differ – and next up are the ‘Pot Odds' calculations, which will affect our strategy considerably…
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